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WORK IN PROGRESS

    Frontierspace v1.75
    Broken Oath v1.3
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Downloads


Download Links:
Download Frontierspace v1.75 at TLR
 

Installing Frontierspace v1.75

So, to get playing:

1. Install SDK v1.3

2. Install FLMM v1.3

3. Open up the zip files, there are two .flmod files for each mod inside.

4. Double click on the .flmod files and they will be loaded into the FLMM.

5. Then activate the Frontier space_v175.zip.flmod, by either double clicking on the mod name or click on the one that you want and press activate. This will allow you to join other multiplayer games running FS v1.75 and let you play single player using the open no-story mode. The story has had to be removed from FS when I re-designed Liberty. There are start up options for single player when you activate the mod.

7. If you would like to host your own server then activate the Frontierspace Client V1.75, followed by the Frontierspace Server Operator V1.75. This will allow you to set the starting locations and loadouts of players joining your server.

8. If starting a server of your own you may consider using the Ioncross Server Operator. It offers a very handy interface to let you see visually what players have on their ships and has many different functions. The files that you load into Ioncross that are mod specific go into the: C:\Program Files\IONCROSS Freelancer Server Operator mk.V.1 directory. You may wish to backup the originals before over writing.

9. Another tool for running servers is FLshell, which is included in the package. FLshell works with Freelancer and allow things like players choosing their restart (they are kicked from the server and spawn with a new ship in a different location), use the jump command (for admin) and has things like penalties for dying. All files are included, look into the readme with FLshell for further details.

10. Before playing, make sure that there is no saved games, restart.fl of autosave.fl in the saved games folder (usually :My Documents\My Games\Freelancer\Accts\Single Player). It keeps information in them from the boot up of the last game played, so make sure they are either deleted or moved away.


 


Broken Oath v1.2
(
Size approx. 1.2Mb)
 

Installing Broken Oath


To get playing:

1. Install SDK v1.3

2. Install FLMM v1.3

3. Open up the zip files, there are two .flmod files for each mod inside.

4. Double click on the .flmod files and they will be loaded into the FLMM.

5. Then activate the Broken Oath Multiplayer Mod Ver1.0 by either double clicking on the mod name or click on the one that you want and press activate.

6. Options will come up on the screen, for both mods, the server operator is for multiplayer not single player. Choose what you want to have new players starting with.

7. If you want single player then also activate the Broken Oath OpenSP Ver1.0 (based on OpenSP by Xerx). You will be able to choose a few options after which the script will run and the file activate.

8. Broken Oath was designed as a Server-side mod and was really just me playing around having a break from FS and seeing what was possible with a server-side mod. By "Server-side", i mean people who do not have the Broken Oath mod can join a server running it and play with almost all of the features as all of the changes are sent by the server. The only changes that do not work for unmodded people is the market side of things. So where ships are and where goods are sold would still be the same as in the original game.

9. Before playing, make sure that there is no saved games, restart.fl of autosave.fl in the saved games folder (usually :My Documents\My Games\Freelancer\Accts\Single Player). It keeps information in them from the boot up of the last game played, so make sure they are either deleted or moved away.
 

Freelancer Mod Manager v1.3 by Matthew "IGx89" Lieder

(Needed for installing the mods)
 

Freelancer SDK v1.3 by Louva-Deus

(Needed for installing the mods)
 

Ioncross Server Operator V.1 by Joe Boomz

(Useful for running multiplayer servers)

In order to run the mod you need to download both the SDK and the FLMM. All files with the .FLMOD file type are zip files made to be used by the Freelancer Mod Manager. FLMM automates the process of installing and uninstalling mods and also transfers saved games into temporary folders so that you have the saved game to match whatever mod you are playing.

In order for the FLMM to work you will also need to install the SDK, which is all of the games ini files decrypted. For most mods there is xml scripting where text in the ini needs to be exact. By installing the SDK, you are able to run and activate the mods. There are newer versions of the SDK available, but both of my mods were created using version 1.3.

Well, that's about it. Have fun and if there are any problems or comments that you would like to make I check the Lancers Reactor editing forums regularly. There are threads in new mod announcements for both Broken Oath and FrontierSpace.

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