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Ship Classes in Frontierspace
 


Long Range

A "Long Range" fighter is the economy version of the basic ship. They have additional space for cargo, but are slower, their cruise speed is longer than the basic version of the same name. They can also mount weapons of a lower maximum level than the basic model. Regardless, the "Long Range" versions are still widely used. They provide an effective cross between of a freighter and the typical fighter class. Beware of traveling in hostile areas with long range very heavy fighters as once cruise disrupted it takes a long time to recharge. 7 seconds for a very heavy fighter, meaning that you will most likely be forced into fighting whether you wanted to or not.

Superiority
"Superiority" classed ships are the ships with the highest level guns and armour available. Their abilities, in combat are superior to that of the basic model due to more weapons of the highest class being able to be mounted. The engine is a cross between the basic and Interceptor, providing the pilot with a ship designed to work effectively in combat. The vessel also has additional capabilities with the amount of shield or nanobots it can hold and can usually mount a higher shield class than would normally be available. On the down side, the engine requires more cargo space than the basic version. But, this will be of little concern to the freelancer who spends most of their time in combat and is searching for the extra edge. Works best with military or edge world power plants due to their extra Power capacity and regeneration. The Superiority can mean different things too according to the ship class. On a heavy or very heavy fighter they remain as above, but for light fighters they mean that the cruise disruptor hard point has been converted to be a weapon mount instead.

Intercepter
"Intercepter" classed ships are rare. They are most likely a pirate, police or military vessel as the civilian corporations do not use them. They are simply the best performance that is currently available within the boundaries of current technology. Their cruise speed is further improved on the Superiority meaning that a Heavy fighter will reach cruise in 3 seconds and a light fighter in 2. Such qualities come at a price and the Interceptor is limited to only being able to use weapons up to the basic for that name of ship. It is still possible to upgrade the power plant and max the ship to provide a hard hitting ship with great performance. Who would win in a battle with a Superiority and an Interceptor? Most likely the Superiority, due to its higher weapons compliment. But, if you like being able to fight on your terms and the ability to scout the area within hostile territory, this class is for you. Works best with Police or Border world power plants due to their extra thrust regeneration.

Prototype
Most of the information regarding the specific details of prototype ships still remains classified by their developers. You can assume that they will be superior to any other class of that ship and may bare little resemblance to the original version. They are mostly still in development and only available to established and trusted members of the developer's faction. Prototypes take the best abilities of the superiority and the Interceptor and meld them together along with military classified technology to provide the best that money can buy. They usually have metal of a superior quality and have improved armour and structural capabilities. Allowing the vessel to be mounted with weapons of a higher capability that either the basic version or the superiority. The only bad thing about these babies is that they are extremely expensive and that their Interceptor class engine tend to fill most of their cargo hold. One thing is for sure, if you get engaged by a squadron of prototype ships and they are hostile they mean business..

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