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WORK IN PROGRESS

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Hints and Tips For Frontierspace v1.74
 

Effective Weapon Selection
The weapons are each more and less effective against the different shield types. So, by choosing the right weapon to fit each enemy and choosing your shield to match their weapons you can have the optimal ship.

Laser/Photon/Pulse Weapons vs Graviton Shields = 120 percent damage
Laser/Photon/Pulse Weapons vs Molecular Shields = 140 percent damage
Laser/Photon/Pulse Weapons vs Positron Shields = 160 percent damage
Tachyon/Neutron Weapons vs Graviton Shields = 140 percent damage
Tachyon/Neutron Weapons vs Molecular Shields = 160 percent damage
Tachyon/Neutron Weapons vs Positron Shields = 120 percent damage
Particle/Plasma Weapons vs Molecular Shields = 120 percent damage
Particle/Plasma Weapons vs Positron Shields = 140 percent damage
Particle/Plasma Weapons vs Graviton Shields = 160 percent damage

Missiles, Mines and weapons which have no fixed energy bias remain the same.

Using Missiles
Some of the strongest ship configurations come from using the combination of high level pulse weapon and a high level missile. These are very effective against the ships from the original Freelancer game, but are less effective against most of the new ships that have been added.

Power plants buyable
Powerplants are buyable now in a number of different models. It is one of the upgrades which is of the most use to the ship and it is recommended that you buy the highest level powerplant to match the abilities of your ship.

Armour buyable
When you have become established and have a decent ship, shield and armaments, it is recommended that you invest in some armour for you ship. Only one can be fitted to you ship at any time. They increase your vessel's hit points and reduce the effectiveness of mines and missiles. Once you have got deep into the game, armour is essential as some of the higher level ship's are so heavily armed that they can destroy you with a single pass.

Shielding
The shields have been changed so they are more similar in abilities. In single player, its best to buy the highest shield your ship can mount and to keep the other shield types in your cargo hold. Then mount the shield of choice depending upon your current enemies and which weapon they use. Later on in the game, it is essential to adapt to you enemies whenever possible. In multiplayer you can also hold shields in you cargo hold. The only problem is that shields are very expensive now and if you are killed, you lose any spare shield generators unmounted to the ship.

The Quest
Hidden away within the mod is a quest. The location and details of this quest is something you will need to find for yourself. I'd recommend that you have a top level ship before attempting. Some aspects of the quest require some serious combat and it will just avoid fustration later.

Ship Upgrades
One of the last things added before releasing the mod is the addition of ship upgrades. These are mountable onto dedicated ship upgrade mounts. They come in 5 different variations:
Power Cell - Increases recharge rate of powerplant
Shield Cell - Increases recharge rate of powerplant
Shield Capacitor - Increases capacity of powerplant
Multirole- Increases abilities of both shield and powerplant to a lesser degree
Most ships only have one ship upgrade mounts. Very heavy fighters and some larger ships have two ship upgrade mounts instead.

Mountable Cargopods
Some ships are able to mount cargopods on to specific mounts. These ships include the Heavy Lifter, Transport, Heavy Transport, Train and Mancer Cargo freighters. There is a second economy in the trade of cargopods available at any bases that allow the larger ships to dock. These are usually planets and a few shipping platforms. Stockprice database cards are available from the house capitals and a few other bases.



Good luck and enjoy the game.

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