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The Imperial War
 

The Federation
A large body of unified worlds, allied towards a common cause, to repel the Imperial advance. The Federation has also allied itself with the Order once they found that the Imperium has been in negotiations with the Nomads. The Imperium is their primary enemy and the Federation has been in open warfare of the last 16 years.

The Imperial Navy
The Imperials have been attacking and in enslaving worlds for decades. The Slave Trade is a large part of the Imperial war machine and is considered illegal by most other good houses. The Imperium has been at war with the Federation for the past 16 years. They are the only people who have stood up to the Imperium and survived their attack. They use ships based upon an advance Rhineland explorer fleet which traveled through Omicron Theta to the previously unknown system of Anayeth. There they were attacked and their vessels salvaged and then reversed engineered. The Imperium are the most aggressive and warlike faction within the Sirius Sector. even more so than the Corsairs, Federation or Nomads. The Imperium is also believed to have been in negotiations with the Nomads.

One of the main features of this mod is the war between the Federation and the Imperial Navy. The game is set so that once you begin working for one of the factions, it is difficult to change and switch sides. For both factions, there is a variety of different jobs that you can do. You could simply attack their ships, work as a destroyer of their bases or as a trader of sensitive goods. Destroying ships is pretty obvious, but the long range destroy missions in Frontierspace are different. You first either buy or note down the location of the base. Its target is very cheap and gives you the system and grid reference of the target. There is no time limit, it's up to you how you approach the base and what route you take. Many of the harder targets are fairly deep within either Federal or Imperial space and the local garrison defending each base are all business. As well as there being the typical Federation and Imperial Navy groups, there is also the Federal Elite Forces and Imperial Special Forces. These guys are the cream of their forces military might and have access to technology that is unavailable for sale. Only even consider attacking these targets once you have one of the best ships with maximum weapons. It can help as well if you aren't hostile to the Corsairs, Outcasts, Raiders or Jackals. At least that way, you could dock at one of their hideaway's to re-arm and make repairs. Watch out though, these guys would as soon rob you as help you.

Another role is the Trader of sensitive goods. These are available to all house factions, the Imperial Navy, Federation and Frontier Police. The Junkers even have a few, but they are a bit different. When trading, it helps to know the destination and how long it will take to reach. Remember, you buy the initial contract and these goods are time sensitive, so if you take too long you may be out of pocket. As said before these are available to other groups too, the only difference is that the Federation and Imperial Navy have some of a higher level and therefore you can earn a greater profit. If you get these goods sussed, it can be one of the most effective ways of earning credits. The downside being, you really need a freighter and the systems that offer the goods tend to be of quite a high difficulty level. Pirates and the opposite faction will also scan you for these goods, so it isn't guaranteed as means to earn credits with no risk to yourself. Also, to get the best out of the goods, you need to be established members of each group in order to buy them. These are all stated with the goods themselves, in the info section. A good idea is to have a group of players online grouping together for mutual protection, maybe with a couple of fighter escorts. All of the systems belonging to the Federation or Imperium are pretty busy anyway. Chances are a couple of lawful ships shouldn't be far away.
Another option, is to not work for the Federation or Imperium directly. There is very good money to be made for those who are able to work between the two groups. In most major bases there are goods which fall into two categories. They are either for the local faction, or against the local faction. For example, you could dock at a federal base and buy an imperial contract to withdrawal an Imperial spy and return them to Imperial space. The local ships would then scan you and demand that you hand over the spy. Once you are out of federal space pirates will still scan you for them but the Imperials won't. You will get paid when you drop them off at a decent base. Or, the other example is you could dock at a federal base and buy a contract that is allied with the local group. You could get the contract of a federal assassin, drop them off at an Imperial base. The local forces wouldn't scan you for it, but the pirates would until where you reach Imperial space. Then, both the local forces and the pirates would be scanning you. When you drop off the assassin you get the payment. Its good money, but risky, remember, the scanning chance has been increased so you may have to defend yourself and if you fight too much, you won't be able to dock at their bases anyway. Again, it helps to get in with pirate groups and to use the jump holes, but watch out for pirates robbing you and you really need a freighter too. The good news is if you attack the local pirates, you can increase your standing with both the Federation and the Imperium.

Note-About Long Range destroy missions.
The bases that are targeted for destruction are un-dockable. There is a bug where if a player is docked at a base and it is destroyed it crashes the server in multi-player. In an attempt to keep this as painless as possible, the only destroyable targets cannot be docked with by players with a fighter or freighter classed ship. The Long Range destroy missions are meant to be something that players can work towards. They are difficult, intentionally so, you really do need to get the best ship you can find, max out the best weapons and choose the ideal shield type to negate you enemy's weapons. In multi-player, I'd recommend players grouping together to attack bases. It is possible solo, you just need to know the mod very well. One of the good things about doing these missions apart from the very high payment is that you can get access to technology which is impossible to acquire by other means. So, once you do a few, you should find doing them easier. You might end up spending a few hours scouting out a target or trying to find the best route, but the result will be worth it.
Finding the Federation or Imperium

The fastest ways of reaching the Federation is through the jumphole in Dublin to Ross-154. From there it is a simple matter to travel via the trade lanes. For the Imperium, the best way is to travel to Omicron Theta, then through the jumphole to Phiagre and finally Anayeth.

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