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Estimated Date of Release |
Not Planned |
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Changes Planned from v1.30 |
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The current version was too heavy on the
paperwork for each campaign cycle, I really need to go through the
turn sequence and see if I can simplify this. |
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The turn sequence relies on there being
players for each cycle and makes it difficult to continue the campaign
if players are absent. This is a fundamental part of the game's
structure and although, it can work well with dedicated players. It
could use a few ideas. |
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I'd like to make up a few pre-made sector
maps to release with the project. |
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Rules for adding custom ships, bases and
defences and their points values. |
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Rules for race specific special orders
are something I planned quite a while ago, these could be finalised
and added to the project. |
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BFG-Mini Project rules for the BFG
Project at a smaller scale. Think of a couple of systems linked
together with only 2-3 races and a lower points cost. The test version
has a large asteroid field where imperial players are rewarded for
completing trade runs and their enemies are pirates who are rewarded
for destroying the trade patrols. |
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The Necrons in BFG-Project harvest
population worlds to gain income. Their rules need to be finalized. |
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Some of the rules governing planetary
assault could be gone over and made more clear. |
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Some of the stats for defences and bases
need their values modified. |
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The system files need to be added in a
print friendly version for release. Most likely in a couple of
different ways with different amounts of systems. |