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Estimated Date of Release Not Planned
 
Changes Planned from v1.30
The current version was too heavy on the paperwork for each campaign cycle, I really need to go through the turn sequence and see if I can simplify this.
The turn sequence relies on there being players for each cycle and makes it difficult to continue the campaign if players are absent. This is a fundamental part of the game's structure and although, it can work well with dedicated players. It could use a few ideas.
I'd like to make up a few pre-made sector maps to release with the project.
Rules for adding custom ships, bases and defences and their points values.
Rules for race specific special orders are something I planned quite a while ago, these could be finalised and added to the project.
BFG-Mini Project rules for the BFG Project at a smaller scale. Think of a couple of systems linked together with only 2-3 races and a lower points cost. The test version has a large asteroid field where imperial players are rewarded for completing trade runs and their enemies are pirates who are rewarded for destroying the trade patrols.
The Necrons in BFG-Project harvest population worlds to gain income. Their rules need to be finalized.
Some of the rules governing planetary assault could be gone over and made more clear.
Some of the stats for defences and bases need their values modified.
The system files need to be added in a print friendly version for release. Most likely in a couple of different ways with different amounts of systems.

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