|
 |
| Estimated
Date of Release |
Not Planned for
Current Release |
| |
|
Changes Planned to be Made for Release |
|
Several Sector Maps need to be drawn up for use and as an example. |
| The
actual campaign structure needs to be set out properly using what I have
learned from the BFG Project. |
| The
income values for different territories need to be set out. I have various
notes, but need to make my mind up once the structure is all set out. |
|
Added random encounters in different types of territories. These include,
government troops, bounty hunters, underhive scum, outlaw gang members,
wyrds and underhive creatures. |
| Need
to sort out the rules for using vehicles with the Necromunda gaming rules. |
| At
the moment, government troops are occasionally seen in different levels
according to the territory type. There can even be government trade
convoys with escorting armoured cars and cleansing operations with scouts
armed with modified Hell Rifles. They even use a version of the
Landspeeder for rapid response and are armed with weapons that don't
require ammo checks. |
| I'd
like to add rules for psychology, maybe linked to the recruitment and
overall stats of every character. It would be that characters who are
exceptional have bad habits that mean they are harder to use in battles.
These could include being subject to frenzy in certain conditions, taking
the initiative to easily or having being of an unstable disposition. |
|
Custom scenario's need to be added for things like "bug hunt" where gangs
here of a swarm of creatures in a set territory and start hunting them to
gain income from their deaths. After a while the swarm become aware of the
gangs actions and start their own attack in overwhelming numbers. |
|
Rules for custom vehicles and their abilities need to be finalized. |
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