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Estimated Date of Release Not Planned for Current Release
 
Changes Planned to be Made for Release
Several Sector Maps need to be drawn up for use and as an example.
The actual campaign structure needs to be set out properly using what I have learned from the BFG Project.
The income values for different territories need to be set out. I have various notes, but need to make my mind up once the structure is all set out.
Added random encounters in different types of territories. These include, government troops, bounty hunters, underhive scum, outlaw gang members, wyrds and underhive creatures.
Need to sort out the rules for using vehicles with the Necromunda gaming rules.
At the moment, government troops are occasionally seen in different levels according to the territory type. There can even be government trade convoys with escorting armoured cars and cleansing operations with scouts armed with modified Hell Rifles. They even use a version of the Landspeeder for rapid response and are armed with weapons that don't require ammo checks.
I'd like to add rules for psychology, maybe linked to the recruitment and overall stats of every character. It would be that characters who are exceptional have bad habits that mean they are harder to use in battles. These could include being subject to frenzy in certain conditions, taking the initiative to easily or having being of an unstable disposition.
Custom scenario's need to be added for things like "bug hunt" where gangs here of a swarm of creatures in a set territory and start hunting them to gain income from their deaths. After a while the swarm become aware of the gangs actions and start their own attack in overwhelming numbers.
Rules for custom vehicles and their abilities need to be finalized.

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